Bioshock 2 And The Triumph Of Nuance

Warning: This piece contains massive spoilers for the Bioshock series and System Shock 2. "Would you kindly?" These three words, more than any other, define the »

The Futile Search For Flow

There is a search in game design right now, a feverish scavenger hunt to pin down a holy grail of game design: flow. Flow is generally »

Lose Yourself: Disassociation and Games

The streets are narrow, cramped, decayed and full of offal. The inhabitants drift through the semi-ruined town, dragging their implements along. The only thing that stirs »

Far Cry, Negative Space, and the Dissolution of Enormity

Modern games have issues with scale. This isn't to say that modern games are small. We are in a renaissance of massive open-world games, from Grand »

Deafening Silence: Ecco's Intro and Childhood Abandonment

You're swimming, gloriously free, through clear blue waters, munching on schools of fish. Your pod swims around you, and you talk through high-pitched squeals, discussing the »

The Future Rewound: Destiny's Transhumanism

"Once they could talk, the first question was 'Why did you start this thing?' and the answer was 'Me?” -Joe Haldeman, The Forever War The »